001/* ----------------------------------------------------------------------------
002 * This file was automatically generated by SWIG (http://www.swig.org).
003 * Version 2.0.11
004 *
005 * Do not make changes to this file unless you know what you are doing--modify
006 * the SWIG interface file instead.
007 * ----------------------------------------------------------------------------- */
008
009package org.sbml.libsbml;
010
011/** 
012 * 
013 * Implementation of SBML's InitialAssignment construct.
014 * <p>
015 * SBML Level 2 Versions 2&ndash;4 and SBML Level&nbsp;3 provide two ways of assigning initial
016 * values to entities in a model.  The simplest and most basic is to set
017 * the values of the appropriate attributes in the relevant components; for
018 * example, the initial value of a model parameter (whether it is a
019 * constant or a variable) can be assigned by setting its 'value' attribute
020 * directly in the model definition.  However, this approach is not
021 * suitable when the value must be calculated, because the initial value
022 * attributes on different components such as species, compartments, and
023 * parameters are single values and not mathematical expressions.  In those
024 * situations, the {@link InitialAssignment} construct can be used; it permits the
025 * calculation of the value of a constant or the initial value of a
026 * variable from the values of <em>other</em> quantities in a model.
027 * <p>
028 * As explained below, the provision of {@link InitialAssignment} does not mean
029 * that models necessarily must use this construct when defining initial
030 * values of quantities in a model.  If a value can be set directly using
031 * the relevant attribute of a component in a model, then that
032 * approach may be more efficient and more portable to other software
033 * tools.  {@link InitialAssignment} should be used when the other mechanism is
034 * insufficient for the needs of a particular model.
035 * <p>
036 * The {@link InitialAssignment} construct has some similarities to {@link AssignmentRule}.
037 * The main differences are: (a) an {@link InitialAssignment} can set the value of
038 * a constant whereas an {@link AssignmentRule} cannot, and (b) unlike
039 * {@link AssignmentRule}, an {@link InitialAssignment} definition only applies up to and
040 * including the beginning of simulation time, i.e., <em>t &#8804; 0</em>,
041 * while an {@link AssignmentRule} applies at all times.
042 * <p>
043 * {@link InitialAssignment} has a required attribute, 'symbol', whose value must
044 * follow the guidelines for identifiers described in the SBML
045 * specification (e.g., Section 3.3 in the Level 2 Version 4
046 * specification).  The value of this attribute in an {@link InitialAssignment}
047 * object can be the identifier of a {@link Compartment}, {@link Species} or global
048 * {@link Parameter} elsewhere in the model.  The {@link InitialAssignment} defines the
049 * initial value of the constant or variable referred to by the 'symbol'
050 * attribute.  (The attribute's name is 'symbol' rather than 'variable'
051 * because it may assign values to constants as well as variables in a
052 * model.)  Note that an initial assignment cannot be made to reaction
053 * identifiers, that is, the 'symbol' attribute value of an
054 * {@link InitialAssignment} cannot be an identifier that is the 'id' attribute
055 * value of a {@link Reaction} object in the model.  This is identical to a
056 * restriction placed on rules.
057 * <p>
058 * {@link InitialAssignment} also has a required 'math' subelement that contains a
059 * MathML expression used to calculate the value of the constant or the
060 * initial value of the variable.  The units of the value computed by the
061 * formula in the 'math' subelement should (in SBML Level&nbsp;2
062 * Version&nbsp;4 and in SBML Level&nbsp;3) or must (in previous Versions) be identical to be the
063 * units associated with the identifier given in the 'symbol' attribute.
064 * (That is, the units are the units of the species, compartment, or
065 * parameter, as appropriate for the kind of object identified by the value
066 * of 'symbol'.)
067 * <p>
068 * {@link InitialAssignment} was introduced in SBML Level 2 Version 2.  It is not
069 * available in SBML Level&nbsp;2 Version&nbsp;1 nor in any version of Level 1.
070 * <p>
071 * <h2>Semantics of Initial Assignments</h2>
072 * <p>
073 * The value calculated by an {@link InitialAssignment} object overrides the value
074 * assigned to the given symbol by the object defining that symbol.  For
075 * example, if a compartment's 'size' attribute is set in its definition,
076 * and the model also contains an {@link InitialAssignment} having that
077 * compartment's identifier as its 'symbol' attribute value, then the
078 * interpretation is that the 'size' assigned in the {@link Compartment} object
079 * should be ignored and the value assigned based on the computation
080 * defined in the {@link InitialAssignment}.  Initial assignments can take place
081 * for {@link Compartment}, {@link Species} and global {@link Parameter} objects regardless of the
082 * value of their 'constant' attribute.
083 * <p>
084 * The actions of all {@link InitialAssignment} objects are in general terms
085 * the same, but differ in the precise details depending on the type
086 * of variable being set:
087 * <ul>
088 * <li> <em>In the case of a species</em>, an {@link InitialAssignment} sets the
089 * referenced species' initial quantity (concentration or amount of
090 * substance) to the value determined by the formula in the 'math'
091 * subelement.    The overall units of the formula should (in SBML
092 * Level&nbsp;2 Version&nbsp;4 and in SBML Level&nbsp;3) or must (in previous Versions) be the same
093 * as the units specified for the species.
094 * <p>
095 * <li> <em>In the case of a compartment</em>, an {@link InitialAssignment} sets
096 * the referenced compartment's initial size to the size determined by the
097 * formula in 'math'.  The overall units of the formula should (in SBML
098 * Level&nbsp;2 Version&nbsp;4 and in SBML Level&nbsp;3) or must (in previous Versions) be the same
099 * as the units specified for the size of the compartment.
100 * <p>
101 * <li> <em>In the case of a parameter</em>, an {@link InitialAssignment} sets the
102 * referenced parameter's initial value to that determined by the formula
103 * in 'math'.  The overall units of the formula should (in SBML
104 * Level&nbsp;2 Version&nbsp;4 and SBML Level&nbsp;3) or must (in previous Versions) be the same
105 * as the units defined for the parameter.  </ul>
106 * <p>
107 * In the context of a simulation, initial assignments establish values
108 * that are in effect prior to and including the start of simulation time,
109 * i.e., <em>t &#8804; 0</em>.  Section 3.4.8 in the SBML Level 2
110 * Version 4  and SBML Level&nbsp;3 Version&nbsp;1 Core specifications provides information about the interpretation of
111 * assignments, rules, and entity values for simulation time up to and
112 * including the start time <em>t = 0</em>; this is important for
113 * establishing the initial conditions of a simulation if the model
114 * involves expressions containing the <em>delay</em> 'csymbol'.
115 * <p>
116 * There cannot be two initial assignments for the same symbol in a model;
117 * that is, a model must not contain two or more {@link InitialAssignment} objects
118 * that both have the same identifier as their 'symbol' attribute value.  A
119 * model must also not define initial assignments <em>and</em> assignment
120 * rules for the same entity.  That is, there cannot be <em>both</em> an
121 * {@link InitialAssignment} and an {@link AssignmentRule} for the same symbol in a model,
122 * because both kinds of constructs apply prior to and at the start of
123 * simulated time&mdash;allowing both to exist for a given symbol would
124 * result in indeterminism).
125 * <p>
126 * The ordering of {@link InitialAssignment} objects is not significant.  The
127 * combined set of {@link InitialAssignment}, {@link AssignmentRule} and {@link KineticLaw}
128 * objects form a set of assignment statements that must be considered as a
129 * whole.  The combined set of assignment statements should not contain
130 * algebraic loops: a chain of dependency between these statements should
131 * terminate.  (More formally, consider the directed graph of assignment
132 * statements where nodes are a model's assignment statements and directed
133 * arcs exist for each occurrence of a symbol in an assignment statement
134 * 'math' attribute.  The directed arcs in this graph start from the
135 * statement assigning the symbol and end at the statement that contains
136 * the symbol in their math elements.  Such a graph must be acyclic.)
137 * <p>
138 * Finally, it is worth being explicit about the expected behavior in the
139 * following situation.  Suppose (1) a given symbol has a value <em>x</em>
140 * assigned to it in its definition, and (2) there is an initial assignment
141 * having the identifier as its 'symbol' value and reassigning the value to
142 * <em>y</em>, <em>and</em> (3) the identifier is also used in the
143 * mathematical formula of a second initial assignment.  What value should
144 * the second initial assignment use?  It is <em>y</em>, the value assigned
145 * to the symbol by the first initial assignment, not whatever value was
146 * given in the symbol's definition.  This follows directly from the
147 * behavior described above: if an {@link InitialAssignment} object exists for a
148 * given symbol, then the symbol's value is overridden by that initial
149 * assignment.
150 * <p>
151 * <!---------------------------------------------------------------------- -->
152 * <p>
153 */
154
155public class InitialAssignment extends SBase {
156   private long swigCPtr;
157
158   protected InitialAssignment(long cPtr, boolean cMemoryOwn)
159   {
160     super(libsbmlJNI.InitialAssignment_SWIGUpcast(cPtr), cMemoryOwn);
161     swigCPtr = cPtr;
162   }
163
164   protected static long getCPtr(InitialAssignment obj)
165   {
166     return (obj == null) ? 0 : obj.swigCPtr;
167   }
168
169   protected static long getCPtrAndDisown (InitialAssignment obj)
170   {
171     long ptr = 0;
172
173     if (obj != null)
174     {
175       ptr             = obj.swigCPtr;
176       obj.swigCMemOwn = false;
177     }
178
179     return ptr;
180   }
181
182  protected void finalize() {
183    delete();
184  }
185
186  public synchronized void delete() {
187    if (swigCPtr != 0) {
188      if (swigCMemOwn) {
189        swigCMemOwn = false;
190        libsbmlJNI.delete_InitialAssignment(swigCPtr);
191      }
192      swigCPtr = 0;
193    }
194    super.delete();
195  }
196
197  
198/**
199   * Creates a new {@link InitialAssignment} using the given SBML <code>level</code> and <code>version</code>
200   * values.
201   * <p>
202   * @param level a long integer, the SBML Level to assign to this {@link InitialAssignment}
203   * <p>
204   * @param version a long integer, the SBML Version to assign to this
205   * {@link InitialAssignment}
206   * <p>
207   * @throws SBMLConstructorException 
208   * Thrown if the given <code>level</code> and <code>version</code> combination, or this kind
209   * of SBML object, are either invalid or mismatched with respect to the
210   * parent {@link SBMLDocument} object.
211   * <p>
212   * @note Upon the addition of a {@link InitialAssignment} object to an
213   * {@link SBMLDocument} (e.g., using {@link Model#addInitialAssignment(InitialAssignment ia)}), the SBML
214   * Level, SBML Version and XML namespace of the document 
215   * <em>override</em> the values used when creating the {@link InitialAssignment} object
216   * via this constructor.  This is necessary to ensure that an SBML
217   * document is a consistent structure.  Nevertheless, the ability to
218   * supply the values at the time of creation of a {@link InitialAssignment} is an
219   * important aid to producing valid SBML.  Knowledge of the intented SBML
220   * Level and Version determine whether it is valid to assign a particular
221   * value to an attribute, or whether it is valid to add an object to an
222   * existing {@link SBMLDocument}.
223   */ public
224 InitialAssignment(long level, long version) throws org.sbml.libsbml.SBMLConstructorException {
225    this(libsbmlJNI.new_InitialAssignment__SWIG_0(level, version), true);
226  }
227
228  
229/**
230   * Creates a new {@link InitialAssignment} using the given {@link SBMLNamespaces} object
231   * <code>sbmlns</code>.
232   * <p>
233   * The {@link SBMLNamespaces} object encapsulates SBML Level/Version/namespaces
234   * information.  It is used to communicate the SBML Level, Version, and
235   * (in Level&nbsp;3) packages used in addition to SBML Level&nbsp;3 Core.
236   * A common approach to using this class constructor is to create an
237   * {@link SBMLNamespaces} object somewhere in a program, once, then pass it to
238   * object constructors such as this one when needed.
239   * <p>
240   * @param sbmlns an {@link SBMLNamespaces} object.
241   * <p>
242   * @throws SBMLConstructorException 
243   * Thrown if the given <code>level</code> and <code>version</code> combination, or this kind
244   * of SBML object, are either invalid or mismatched with respect to the
245   * parent {@link SBMLDocument} object.
246   * <p>
247   * @note Upon the addition of a {@link InitialAssignment} object to an
248   * {@link SBMLDocument} (e.g., using {@link Model#addInitialAssignment(InitialAssignment ia)}), the SBML XML
249   * namespace of the document <em>overrides</em> the value used when creating
250   * the {@link InitialAssignment} object via this constructor.  This is necessary
251   * to ensure that an SBML document is a consistent structure.
252   * Nevertheless, the ability to supply the values at the time of creation
253   * of a {@link InitialAssignment} is an important aid to producing valid SBML.
254   * Knowledge of the intented SBML Level and Version determine whether it
255   * is valid to assign a particular value to an attribute, or whether it
256   * is valid to add an object to an existing {@link SBMLDocument}.
257   */ public
258 InitialAssignment(SBMLNamespaces sbmlns) throws org.sbml.libsbml.SBMLConstructorException {
259    this(libsbmlJNI.new_InitialAssignment__SWIG_1(SBMLNamespaces.getCPtr(sbmlns), sbmlns), true);
260  }
261
262  
263/**
264   * Copy constructor; creates a copy of this {@link InitialAssignment}.
265   * <p>
266   * @param orig the object to copy.
267   * <p>
268   * @throws SBMLConstructorException 
269   * Thrown if the argument <code>orig</code> is <code>null.</code>
270   */ public
271 InitialAssignment(InitialAssignment orig) throws org.sbml.libsbml.SBMLConstructorException {
272    this(libsbmlJNI.new_InitialAssignment__SWIG_2(InitialAssignment.getCPtr(orig), orig), true);
273  }
274
275  
276/**
277   * Creates and returns a deep copy of this {@link InitialAssignment}.
278   * <p>
279   * @return a (deep) copy of this {@link InitialAssignment}.
280   */ public
281 InitialAssignment cloneObject() {
282    long cPtr = libsbmlJNI.InitialAssignment_cloneObject(swigCPtr, this);
283    return (cPtr == 0) ? null : new InitialAssignment(cPtr, true);
284  }
285
286  
287/**
288   * Get the value of the 'symbol' attribute of this {@link InitialAssignment}.
289   * <p>
290   * @return the identifier string stored as the 'symbol' attribute value
291   * in this {@link InitialAssignment}.
292   */ public
293 String getSymbol() {
294    return libsbmlJNI.InitialAssignment_getSymbol(swigCPtr, this);
295  }
296
297  
298/**
299   * Get the mathematical formula of this {@link InitialAssignment}.
300   * <p>
301   * @return an {@link ASTNode}, the value of the 'math' subelement of this
302   * {@link InitialAssignment}
303   */ public
304 ASTNode getMath() {
305    long cPtr = libsbmlJNI.InitialAssignment_getMath(swigCPtr, this);
306    return (cPtr == 0) ? null : new ASTNode(cPtr, false);
307  }
308
309  
310/**
311   * Predicate returning <code>true</code> if this
312   * {@link InitialAssignment}'s 'symbol' attribute is set.
313   * <p>
314   * @return <code>true</code> if the 'symbol' attribute of this {@link InitialAssignment}
315   * is set, <code>false</code> otherwise.
316   */ public
317 boolean isSetSymbol() {
318    return libsbmlJNI.InitialAssignment_isSetSymbol(swigCPtr, this);
319  }
320
321  
322/**
323   * Predicate returning <code>true</code> if this
324   * {@link InitialAssignment}'s 'math' subelement contains a value.
325   * <p>
326   * @return <code>true</code> if the 'math' for this {@link InitialAssignment} is set,
327   * <code>false</code> otherwise.
328   */ public
329 boolean isSetMath() {
330    return libsbmlJNI.InitialAssignment_isSetMath(swigCPtr, this);
331  }
332
333  
334/**
335   * Sets the 'symbol' attribute value of this {@link InitialAssignment}.
336   * <p>
337   * @param sid the identifier of a {@link Species}, {@link Compartment} or {@link Parameter}
338   * object defined elsewhere in this {@link Model}.
339   * <p>
340   * @return integer value indicating success/failure of the
341   * function.  The possible values
342   * returned by this function are:
343   * <ul>
344   * <li> {@link  libsbmlConstants#LIBSBML_OPERATION_SUCCESS LIBSBML_OPERATION_SUCCESS }
345   * <li> {@link  libsbmlConstants#LIBSBML_INVALID_ATTRIBUTE_VALUE LIBSBML_INVALID_ATTRIBUTE_VALUE }
346   * </ul>
347   */ public
348 int setSymbol(String sid) {
349    return libsbmlJNI.InitialAssignment_setSymbol(swigCPtr, this, sid);
350  }
351
352  
353/**
354   * Sets the 'math' subelement of this {@link InitialAssignment}.
355   * <p>
356   * The AST passed in <code>math</code> is copied.
357   * <p>
358   * @param math an AST containing the mathematical expression to
359   * be used as the formula for this {@link InitialAssignment}.
360   * <p>
361   * @return integer value indicating success/failure of the
362   * function.  The possible values
363   * returned by this function are:
364   * <ul>
365   * <li> {@link  libsbmlConstants#LIBSBML_OPERATION_SUCCESS LIBSBML_OPERATION_SUCCESS }
366   * <li> {@link  libsbmlConstants#LIBSBML_INVALID_OBJECT LIBSBML_INVALID_OBJECT }
367   * </ul>
368   */ public
369 int setMath(ASTNode math) {
370    return libsbmlJNI.InitialAssignment_setMath(swigCPtr, this, ASTNode.getCPtr(math), math);
371  }
372
373  
374/**
375   * Calculates and returns a {@link UnitDefinition} that expresses the units
376   * of measurement assumed for the 'math' expression of this
377   * {@link InitialAssignment}.
378   * <p>
379   * The units are calculated based on the mathematical expression in the
380   * {@link InitialAssignment} and the model quantities referenced by
381   * <code>&lt;ci&gt;</code> elements used within that expression.  The
382   * {@link InitialAssignment#getDerivedUnitDefinition()}
383   * method returns the calculated units.
384   * <p>
385   * Note that the functionality that facilitates unit analysis depends 
386   * on the model as a whole.  Thus, in cases where the object has not 
387   * been added to a model or the model itself is incomplete,
388   * unit analysis is not possible and this method will return <code>null.</code>
389   * <p>
390   * @warning Note that it is possible the 'math' expression in the
391   * {@link InitialAssignment} contains pure numbers or parameters with undeclared
392   * units.  In those cases, it is not possible to calculate the units of
393   * the overall expression without making assumptions.  LibSBML does not
394   * make assumptions about the units, and
395   * {@link InitialAssignment#getDerivedUnitDefinition()}
396   * only returns the units as far as it is able to determine them.  For
397   * example, in an expression <em>X + Y</em>, if <em>X</em> has
398   * unambiguously-defined units and <em>Y</em> does not, it will return
399   * the units of <em>X</em>.  <strong>It is important that callers also
400   * invoke the method</strong>
401   * {@link InitialAssignment#containsUndeclaredUnits()}
402   * <strong>to determine whether this situation holds</strong>.  Callers
403   * may wish to take suitable actions in those scenarios.
404   * <p>
405   * @return a {@link UnitDefinition} that expresses the units of the math 
406   * expression of this {@link InitialAssignment}, or <code>null</code> if one cannot be constructed.
407   * <p>
408   * @see #containsUndeclaredUnits()
409   */ public
410 UnitDefinition getDerivedUnitDefinition() {
411    long cPtr = libsbmlJNI.InitialAssignment_getDerivedUnitDefinition__SWIG_0(swigCPtr, this);
412    return (cPtr == 0) ? null : new UnitDefinition(cPtr, false);
413  }
414
415  
416/**
417   * Predicate returning <code>true</code> if 
418   * the math expression of this {@link InitialAssignment} contains
419   * parameters/numbers with undeclared units.
420   * <p>
421   * @return <code>true</code> if the math expression of this {@link InitialAssignment}
422   * includes parameters/numbers 
423   * with undeclared units, <code>false</code> otherwise.
424   * <p>
425   * @note A return value of <code>true</code> indicates that the {@link UnitDefinition}
426   * returned by
427   * {@link InitialAssignment#getDerivedUnitDefinition()}
428   * may not accurately represent the units of the expression.
429   * <p>
430   * @see #getDerivedUnitDefinition()
431   */ public
432 boolean containsUndeclaredUnits() {
433    return libsbmlJNI.InitialAssignment_containsUndeclaredUnits__SWIG_0(swigCPtr, this);
434  }
435
436  
437/**
438   * Returns the libSBML type code for this SBML object.
439   * <p>
440   * LibSBML attaches an identifying code to every
441   * kind of SBML object.  These are known as <em>SBML type codes</em>.  In
442   * other languages, the set of type codes is stored in an enumeration; in
443   * the Java language interface for libSBML, the type codes are defined as
444   * static integer constants in the interface class {@link
445   * libsbmlConstants}.  The names of the type codes all begin with the
446   * characters <code>SBML_.</code> 
447   * <p>
448   * @return the SBML type code for this object, or {@link  libsbmlConstants#SBML_UNKNOWN SBML_UNKNOWN} (default).
449   * <p>
450   * @see #getElementName()
451   */ public
452 int getTypeCode() {
453    return libsbmlJNI.InitialAssignment_getTypeCode(swigCPtr, this);
454  }
455
456  
457/**
458   * Returns the XML element name of this object, which for
459   * {@link InitialAssignment}, is always <code>'initialAssignment'.</code>
460   * <p>
461   * @return the name of this element, i.e., <code>'initialAssignment'.</code>
462   */ public
463 String getElementName() {
464    return libsbmlJNI.InitialAssignment_getElementName(swigCPtr, this);
465  }
466
467  
468/**
469   * Predicate returning <code>true</code> if
470   * all the required attributes for this {@link InitialAssignment} object
471   * have been set.
472   * <p>
473   * @note The required attributes for an {@link InitialAssignment} object are:
474   * <ul>
475   * <li> 'symbol'
476   * </ul>
477   * <p>
478   * @return a boolean value indicating whether all the required
479   * attributes for this object have been defined.
480   */ public
481 boolean hasRequiredAttributes() {
482    return libsbmlJNI.InitialAssignment_hasRequiredAttributes(swigCPtr, this);
483  }
484
485  
486/**
487   * Predicate returning <code>true</code> if
488   * all the required elements for this {@link InitialAssignment} object
489   * have been set.
490   * <p>
491   * @note The required elements for a {@link InitialAssignment} object are:
492   * <ul>
493   * <li> 'math'
494   * </ul>
495   * <p>
496   * @return a boolean value indicating whether all the required
497   * elements for this object have been defined.
498   */ public
499 boolean hasRequiredElements() {
500    return libsbmlJNI.InitialAssignment_hasRequiredElements(swigCPtr, this);
501  }
502
503  
504/**
505   * Predicate returning <code>true</code> if
506   * all the required elements for this {@link InitialAssignment} object
507   * have been set.
508   * <p>
509   * @note The required elements for a {@link InitialAssignment} object are:
510   * <ul>
511   * <li> 'math'
512   * </ul>
513   * <p>
514   * @return a boolean value indicating whether all the required
515   * elements for this object have been defined.
516   */ public
517 String getId() {
518    return libsbmlJNI.InitialAssignment_getId(swigCPtr, this);
519  }
520
521  
522/**
523   * Renames all the SIdRef attributes on this element, including any found in MathML
524   */ public
525 void renameSIdRefs(String oldid, String newid) {
526    libsbmlJNI.InitialAssignment_renameSIdRefs(swigCPtr, this, oldid, newid);
527  }
528
529  
530/**
531   * Renames all the UnitSIdRef attributes on this element
532   */ public
533 void renameUnitSIdRefs(String oldid, String newid) {
534    libsbmlJNI.InitialAssignment_renameUnitSIdRefs(swigCPtr, this, oldid, newid);
535  }
536
537  
538/**
539   * Replace all nodes with the name 'id' from the child 'math' object with the provided function. 
540   * <p>
541   * @internal
542   */ public
543 void replaceSIDWithFunction(String id, ASTNode function) {
544    libsbmlJNI.InitialAssignment_replaceSIDWithFunction(swigCPtr, this, id, ASTNode.getCPtr(function), function);
545  }
546
547  
548/**
549   * If this assignment assigns a value to the 'id' element, replace the 'math' object with the function (existing/function). 
550   * @internal 
551   */ public
552 void divideAssignmentsToSIdByFunction(String id, ASTNode function) {
553    libsbmlJNI.InitialAssignment_divideAssignmentsToSIdByFunction(swigCPtr, this, id, ASTNode.getCPtr(function), function);
554  }
555
556  
557/**
558   * If this assignment assigns a value to the 'id' element, replace the 'math' object with the function (existing*function). 
559   * @internal 
560   */ public
561 void multiplyAssignmentsToSIdByFunction(String id, ASTNode function) {
562    libsbmlJNI.InitialAssignment_multiplyAssignmentsToSIdByFunction(swigCPtr, this, id, ASTNode.getCPtr(function), function);
563  }
564
565}